Work closely with Game Design, Art, UI Programming, and Production teams to shape the UX and interfaces of our games, acting as a bridge between aesthetics and functionality.
Define player experiences through user stories and flows, then visualize them with wireframes, mockups, and prototypes using Figma.
Refine your designs based on stakeholder feedback, team critique, and playtest results.
Prepare final-quality assets and implement them directly in-engine using our dedicated proprietary GUI Editor tools.
Qualifications
Minimum of 2 years of professional experience designing UI for video games.
A portfolio demonstrating game interfaces created for consoles and/or PC, showcasing both UX logic and UI art skills.
High proficiency in Figma or a similar software, for wireframing, UI design, and prototyping.
Comfort and willingness to learn proprietary software to ...