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⏰ Full-time

Unreal artist

ICRAVE
Location 📍 cape town, South-Africa
Posted 📅 June 17, 2026
Work Type ⏰ Full-time

Position Overview

About The Role

A Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology. Unlike a traditional arch-viz artist who produces static renders, a Real-Time Artist builds interactive, live-navigable worlds that allow stakeholders to walk through a building before a single brick is laid.

Key Responsibilities Work within a team of artists, producers, and leads, finding ways to improve the process, align on requirements, and have a solutions-based approach to problem-solving and production. Build out built environment contexts, including people, vehicles, urban surroundings, urban activation (coffee shops, stores, etc), sound layout, and realistic vegetation. Create real-time assets that are optimised for real-time experiences. Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeline tools and wor...

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Job Details

Employment Type
Full-time
📊
Category
Other-General
🏠
Work Arrangement
On-site
📍
Location
cape town, South-Africa