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⏰ Full-time

Technical Artist for Game Environment Systems

Ubisoft Montréal
Location 📍 montreal, Canada
Posted 📅 June 01, 2026
Work Type ⏰ Full-time

Position Overview

Transform gaming landscapes as a Technical Artist focused on procedural systems. Utilize Houdini and Unreal Engine to architect environments while adhering to production and performance goals.

This pivotal role involves designing content generation pipelines and optimizing shaders to create dynamic, scalable environments. Collaboration with artists, designers, and programmers is essential to ensure artistic integrity and system functionality. A strong foundation in problem-solving and real-time rendering is vital for success.

Key Responsibilities:
• Develop and support procedural content generation pipelines
• Optimize and profile shaders for large-scale environments
• Design data-driven systems for generating game content
• Iterate and deliver production-ready tools in Houdini and Unreal
• Guarantee content quality, performance, and stability

Requirements:
• Experience with Houdini and Unreal Engine
• Kno...

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Job Details

Employment Type
Full-time
📊
Category
Marketing & Media
🏠
Work Arrangement
On-site
📍
Location
montreal, Canada