Position Overview
Responsibilities - Development and support of new technical and visual features for ambitious projects
- Profiling and optimization of game locations within Unreal Engine
- Working with lighting and materials in cutscenes and game locations
- Conducting performance measurements of various tech art features and solutions
Requirements - At least 3 years of experience as a Technical Artist in product companies
- Proven experience in writing shaders or developing complex visual features
- Experience releasing large mobile projects or AA-AAA games for PC and consoles using Unreal Engine
- Proficiency in using profiling tools within Unreal Engine
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