Position Overview
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.
Key Responsibilities
Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assetsAssemble the textures into a shading network and tweaks its lookdev to accurately match the referencesWork independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development processQualifications
Bachelor's degree or equivalent experiencePrevious high-end production experience in visual effects for live-action feature films or televisionHands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plusWorking knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plusClear understanding ...