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⏰ Full-time

Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

Riot Games
Location 📍 Shanghai, China
Posted 📅 June 09, 2026
Work Type ⏰ Full-time

Position Overview

Responsibilities:


  • Act as the team’s subject-matter expert in graphics engineering

  • Develop and maintain engine technologies powering one of Riot’s new games

  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision

  • Monitor and optimize the performance of the game client across platforms

  • Design, implement, and enhance tools for artists on multiple platforms

  • Troubleshoot pipeline issues and proactively identify areas for improvement
  • Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred

  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite

  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques

  • Expert proficiency in C++ and Unreal Engine...
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    Job Details

    Employment Type
    Full-time
    📊
    Category
    Engineers
    🏠
    Work Arrangement
    On-site
    📍
    Location
    Shanghai, China