Collaborate with other disciplines such as game design, product, and tech leads to define and implement early metagame systems.
Drive technical design, architecture, and implementation for new features across the client and backend microservices that support metagame functionality.
Establish sustainable workflows and tools to accelerate content creation and iteration for metagame-facing systems.
Build and refine metagame UI screens and data models in engine, ensuring high clarity, responsiveness, and scalability across cross-platform
Identify and surface technical risks early, guiding the team toward low-risk architectural decisions.
Required Qualifications:
6+ years of professional software development experience.
2+ years of experience implementing systems in a game engine (Unity, Unreal, or equivalent).