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⏰ Full-time

Staff Graphics Engineer, Rendering (Simulation)

General Motors
Location 📍 Sunnyvale, United States
Posted 📅 June 13, 2026
Work Type ⏰ Full-time

Position Overview

**Job Description**

**Staff Graphics Engineer — Rendering (Simulation)**
Remote: This role is open to a fully remote position or hybrid with one of our offices if preferred.

**Role Overview**
As a Staff Graphics Engineer on the Rendering team, you will push the visual and physical fidelity of a GPU-accelerated, physically-based sensor simulator used to generate synthetic data — cameras, LiDAR, radar, and depth sensors — for autonomous vehicle development and validation. This is a deep graphics role: you will own and advance the light transport, materials, atmosphere, and sensor-imaging pipelines that determine how realistic our rendered output is. Your work directly affects the quality of the synthetic data that AV perception and planning teams train and validate against, where physical accuracy is not a nice to have but the entire point.
We render with NVIDIA OptiX and CUDA, evaluate physically-based materials through NVIDIA MDL, and produce spectrally-deriv...

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Job Details

Employment Type
Full-time
📊
Category
other-general
🏠
Work Arrangement
On-site
📍
Location
Sunnyvale, United States