Blocking out and building levels as well as heavy iterating on them (playtesting and providing / implementing feedback).
Collaborating with the art department to ensure that the levels are of the highest visual quality while retaining gameplay and fun as well as design and code teams on making maps as fun as they can be and integrating any new features into the built-in levels.
Full ownership - from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization - until the game ships.
Manage or supervise work of established Strike Teams.
Bug Fixing and describing case studies in the knowledge base.
Sharing knowledge with less experienced peers.
Occasionally support Lead in recruitment projects with HR collaboration.