Collaborate closely with the Art Director, and other concept artists to produce high quality concept designs that define the creative & visual direction for the game based on timeline and goals set by product leadership.
Lead both internal and external environment concept team with hands-on craft to explore, iterate and define character concept targets to build confidence in our stylistic explorations and later visual targets.
Create high concept scene visual arts and environment illustrations that can align leadership and the team towards a clear visual direction and execution in 3D based on our desired player experience.
Leverage world building knowledge and expertise to push environmental limits while maintaining clear art direction and visual consistency
Create world-building concepts to broaden the visual languages and diversity of styles within our game to envision and drive future game ...