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⏰ Full-time

Houdini Technical Artist - W/M/NB

Ubisoft
Location πŸ“ Annecy, France
Posted πŸ“… June 11, 2026
Work Type ⏰ Full-time

Position Overview

Description du poste

Under the responsibility of the Technical Director, the Houdini Technical Artist helps define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artists’ needs in order to provide custom tailored tools.

Responsibilities

  • Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))
  • Iterate with the various teams to:Create tools linking the game engine to Houdini processesEmpower the world builders by freeing them from redundant taskAllow the artists to express their creativity by providing them with comprehensive tools
  • Maintain the processes, pipeline and documentation by ensuring that all new addition is ...
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    Job Details

    ⏰
    Employment Type
    Full-time
    πŸ“Š
    Category
    Art and Design Workers
    🏠
    Work Arrangement
    On-site
    πŸ“
    Location
    Annecy, France