Flexible Work, Better Balance
Responsibilities: Design and develop gameplay systems including core mechanics, player interactions, progression systems, and game loops that align with the overall vision of the game.
Create compelling and well-paced levels , ensuring a balance between challenge, flow, and player engagement.
Prototype and iterate on gameplay features using design tools and game engines (e.g., Unity, Unreal), from early conceptual stages to final implementation.
Collaborate closely with other departments (art, programming, audio, QA) to ensure that gameplay features are fully integrated and polished.
Develop detailed and clear design documentation , including mechanics breakdowns, level flowcharts, feature specifications, and UX notes.
Participate in regular playtesting sessions, analyze player feedback and game data to identify issues, and refine features accordingly.
Contribute to the overall game vision and pitch creative ideas to enhanc...