Responsible for the high-fidelity facial modeling of main characters (protagonists, key NPCs), covering the entire pipeline including high-poly sculpting, topology optimization, UV unwrapping, and low-poly modeling.
Create cinematic-level facial texture assets, including a full set of PBR textures such as Albedo, Normal, Roughness, and SSS Mask, achieving the highest quality standards for real-time rendering on consoles.
Responsible for creating facial BlendShapes/Morph Targets. Collaborate with the rigging team to complete the FACS-standard expression library, ensuring natural and intersection-free facial deformation driven by motion capture.
Work closely with the rigging and technical art teams to optimize model structures for motion capture and real-time rendering needs. Ensure muscle flow and topology edge loops meet the requirements for high-fidelity animation driving.